Final render of Ablution, showing a low table covered with draped fabric, sculptural vessels, fruit and small objects arranged as a still life.
Final render of Ablution, showing a low table covered with draped fabric, sculptural vessels, fruit and small objects arranged as a still life.
Final render of Ablution, showing a low table covered with draped fabric, sculptural vessels, fruit and small objects arranged as a still life.

Ablution

Ablution

2026 ▪

2026 ▪

∎ 3ds Max

∎ Substance Painter

∎ Unreal Engine

To wash something is to admit that time has already touched it. Ablution begins from this small concession, treating cleansing not as recovery, but as transition. The gesture belongs to an older order of ritual, yet persists within modernity as a kind of temporal residue: an action retained after its original certainties have waned. Drawing from the vanitas tradition, objects become witnesses to duration, but here their histories are unstable; they seem to have aged without memory, to carry the aftermath of events that never fully occurred. What remains is not purity, nor even decay, but the ritual itself—surviving as a form through which time is briefly made tangible.

Wireframe views of several Ablution props, including curved containers, bowls and a tall sculptural vessel.
Wireframe views of additional Ablution props, including a kettle-like vessel, small containers, serving pieces and a tall angular pot.
Wireframe view of the Ablution table and draped cloth, showing the underlying geometry and fabric mesh.
UV layout for one Ablution texture set, showing the flattened geometry of several hard-surface props.
UV layout for an Ablution texture set containing densely packed UV islands from multiple still-life assets.
  • Substance Painter bake preview showing the Ablution props prepared for texturing with baked mesh information.
  • Substance Painter bake preview of the Ablution asset set, showing the baked surface details across the still-life objects.
Unreal Engine scene setup for Ablution, showing the still-life composition placed within the large curved environment before final lighting and materials.
Unreal Engine wireframe view of the Ablution scene, showing the table, draped cloth and surrounding props assembled in the final composition.
Overhead render of the Ablution still life, showing the full arrangement of vessels, fruit and objects across the draped table.
Close-up render of a small green bowl at the edge of the Ablution table.
Close-up render of the Ablution tabletop, showing small bowls, fruit and sculptural objects clustered together.
Detail render of the tall pink angular vessel with smaller objects arranged behind it.
Close-up render of a blue sculptural vessel in the foreground with fruit and other still-life objects behind it.
Detail render of the Ablution table edge, showing small objects beside the folded and draped cloth.
Close-up render of the pink vessel, white cup and green curved object within the still-life arrangement.
Detail render focusing on the layered fabric draping over the edge of the Ablution table.